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- BORDERS -- Copyright 1988, Steve Estvanik
-
- Borders is a strategy game in which you try to enclose more areas
- than your opponent. Players take turns claiming points within a
- rectangular area, trying to make triangles connecting those
- points. Your aim is to make the largest triangles you can, while
- selecting points to block your opponent's triangles. If a
- proposed triangle is clear of your opponent's points and
- intersects no other triangles, your score increases by the area of
- that triangle. The first player to enclose more than 40% of the
- available area wins.
-
- Turns
- -----
- Visible Points
- --------------
- Players alternate turns. Each turn a player first claims 3
- visible points. Use the arrow keys to move the crosshair cursor
- (xhair) up, down, right or left. Use the <Ins> and <Del> keys to
- increase or decrease the number of pixels the cursor moves each
- time. (A box in the upper right corner shows the cursor 'grain'.)
- When you get to a place you want to claim, press <enter> or
- <spacebar> and a point in your color will appear.
-
- Hidden Points
- -------------
- After visible points are entered, you can either enter 3 more
- points, which will be hidden from your opponent, or (after turn 2)
- you can try to make a triangle. If you choose hidden, you enter
- the points just as you did before. When you're done, they'll
- become invisible and your opponent's turn begins.
-
- Making Triangles
- ----------------
- For the first two turns, players just enter points to prevent an
- easy, quick victory. After those turns, you have the option of
- entering hidden points, or trying to make a triangle.
-
- When you decide to attempt a triangle, an empty box appears in
- place of the xhair. Your opponent's hidden points are now
- displayed and they become permanent. Move the box to cover a
- point and press <enter> to select that point. (You only have to
- have the point in the box, it needn't be centered.) After you
- select the third point, the program tests to see if it's a proper
- triangle. If not you'll get a message and your turn is over.
-
- Once you decide to try a triangle you can't change your mind and
- add hidden points. If there aren't any legal triangles, then
- enter the points of an illegal one in order to move on. There's
- no penalty for attempting an illegal triangle, other than the loss
- of that part of the turn.
-
- Winning
- -------
- Play continues until one player fills his/her sidebar. The
- sidebars indicate relative area controlled by each player. You'll
- need to enclose 40% of the possible area in order to win.
-